Hail to the bug fixers
The original reason I got into Blender was its stability. I’d been working with Maya, but bugs were constantly plaguing me. When I switched over to Blender, I finally could sleep at night, not worrying about the kind of crashing that would happen tomorrow, or the day after.
And while Blender had its limitations, that was fine. Limitations are understood, and can be planned for. Glitches, bugs, well not as much. Unless you read the bug tracker every hour.
Currently, 2.5 is still Alpha. And yes, in Alpha, its normal for some instability. But developers have really been stomping out a lot of bugs. Sadly, even though this is really important, the community doesn’t seem to recognize this.
It seems users either praise bleeding-edge features, or simply ask for more. No one seems to glorify the bug-fixes. So here’s to you, bugfixers. I’d fix them too, if I knew how!