<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Watch Mike&#039;s....</title>
	<atom:link href="http://watchmike.ca/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://watchmike.ca</link>
	<description></description>
	<lastBuildDate>Wed, 09 Jun 2010 23:55:36 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>Comment on Free .blend mondays by Mike</title>
		<link>http://watchmike.ca/2010/06/07/free-blend-mondays/comment-page-1/#comment-13924</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 09 Jun 2010 23:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://watchmike.ca/?p=534#comment-13924</guid>
		<description>Forgot to mention licensing RH2, thanks for pointing that out.  I edited the post to provide a license.

I should probably put one in the .blend too.</description>
		<content:encoded><![CDATA[<p>Forgot to mention licensing RH2, thanks for pointing that out.  I edited the post to provide a license.</p>
<p>I should probably put one in the .blend too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Free .blend mondays by RH2</title>
		<link>http://watchmike.ca/2010/06/07/free-blend-mondays/comment-page-1/#comment-13923</link>
		<dc:creator>RH2</dc:creator>
		<pubDate>Tue, 08 Jun 2010 07:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://watchmike.ca/?p=534#comment-13923</guid>
		<description>But I hate Mondays.
Well.. not really, this may be a nice antidote 

If I use these things, how do you want your attribution?</description>
		<content:encoded><![CDATA[<p>But I hate Mondays.<br />
Well.. not really, this may be a nice antidote </p>
<p>If I use these things, how do you want your attribution?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hail to the bug fixers by Acorn &#124; Watch Mike&#39;s....</title>
		<link>http://watchmike.ca/2010/01/12/hail-to-the-bug-fixers/comment-page-1/#comment-13902</link>
		<dc:creator>Acorn &#124; Watch Mike&#39;s....</dc:creator>
		<pubDate>Fri, 23 Apr 2010 02:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://watchmike.ca/2010/01/12/hail-to-the-bug-fixers/#comment-13902</guid>
		<description>[...] Plus, the creator is a pretty smart, capable guy. He actually responds to bug reports, and fixes them. And as you know, I owe the world to bug-fixers. [...]</description>
		<content:encoded><![CDATA[<p>[...] Plus, the creator is a pretty smart, capable guy. He actually responds to bug reports, and fixes them. And as you know, I owe the world to bug-fixers. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hail to the bug fixers by RH2</title>
		<link>http://watchmike.ca/2010/01/12/hail-to-the-bug-fixers/comment-page-1/#comment-13829</link>
		<dc:creator>RH2</dc:creator>
		<pubDate>Wed, 13 Jan 2010 23:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://watchmike.ca/2010/01/12/hail-to-the-bug-fixers/#comment-13829</guid>
		<description>Yay for bug fixers!</description>
		<content:encoded><![CDATA[<p>Yay for bug fixers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hail to the bug fixers by me</title>
		<link>http://watchmike.ca/2010/01/12/hail-to-the-bug-fixers/comment-page-1/#comment-13828</link>
		<dc:creator>me</dc:creator>
		<pubDate>Wed, 13 Jan 2010 09:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://watchmike.ca/2010/01/12/hail-to-the-bug-fixers/#comment-13828</guid>
		<description>Considering the complexity of a project such as Blender, I have found it to be remarkably stable. Although I have suffered some crashes, I have not found easily repeatable ones. Blender does not easily corrupt its files and with the autosave on it&#039;s unlikely one will lose much work in the occasional crash. That is a fantastic achievement.</description>
		<content:encoded><![CDATA[<p>Considering the complexity of a project such as Blender, I have found it to be remarkably stable. Although I have suffered some crashes, I have not found easily repeatable ones. Blender does not easily corrupt its files and with the autosave on it&#8217;s unlikely one will lose much work in the occasional crash. That is a fantastic achievement.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Mac games by computer games</title>
		<link>http://watchmike.ca/2009/08/06/mac-games/comment-page-1/#comment-13741</link>
		<dc:creator>computer games</dc:creator>
		<pubDate>Wed, 30 Sep 2009 17:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://watchmike.ca/2009/08/06/mac-games/#comment-13741</guid>
		<description>The special feature of mac games is that in this the outdoor games that are available are designed as the system games in the form of either 2D or 3D graphics which are more realistic and helps the players enjoy the game of which mac tennis is one among them.</description>
		<content:encoded><![CDATA[<p>The special feature of mac games is that in this the outdoor games that are available are designed as the system games in the form of either 2D or 3D graphics which are more realistic and helps the players enjoy the game of which mac tennis is one among them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FFMPEG for Leopard, Continued by Cori</title>
		<link>http://watchmike.ca/2009/01/04/ffmpeg-for-leopard-continued/comment-page-1/#comment-13646</link>
		<dc:creator>Cori</dc:creator>
		<pubDate>Mon, 10 Aug 2009 06:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://watchmike.ca/?p=134#comment-13646</guid>
		<description>&lt;strong&gt;Cori...&lt;/strong&gt;

an interesting take on a boring subject....</description>
		<content:encoded><![CDATA[<p><strong>Cori&#8230;</strong></p>
<p>an interesting take on a boring subject&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Mac games by Mike</title>
		<link>http://watchmike.ca/2009/08/06/mac-games/comment-page-1/#comment-13643</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 08 Aug 2009 03:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://watchmike.ca/2009/08/06/mac-games/#comment-13643</guid>
		<description>I had no idea most GE are presently D3D, I thought it was still a combo of D3D/OpenGL!  Should&#039;ve researched some more...

But thanks for that link - its very assuring,  even if things don&#039;t work out for the mac itself.  Consoles, phones and the web will probably follow Valve&#039;s pricing. 
Ironically, the author uses the Snow Leopard upgrade as another pricing comparison :)</description>
		<content:encoded><![CDATA[<p>I had no idea most GE are presently D3D, I thought it was still a combo of D3D/OpenGL!  Should&#8217;ve researched some more&#8230;</p>
<p>But thanks for that link &#8211; its very assuring,  even if things don&#8217;t work out for the mac itself.  Consoles, phones and the web will probably follow Valve&#8217;s pricing.<br />
Ironically, the author uses the Snow Leopard upgrade as another pricing comparison <img src='http://watchmike.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Mac games by mike pan</title>
		<link>http://watchmike.ca/2009/08/06/mac-games/comment-page-1/#comment-13642</link>
		<dc:creator>mike pan</dc:creator>
		<pubDate>Fri, 07 Aug 2009 06:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://watchmike.ca/2009/08/06/mac-games/#comment-13642</guid>
		<description>I have a feeling DirectX plays a big role in this.  A while ago, OpenGL still played a crucial role as the only viable graphics API on the Mac, but now, every major game engine had gone completely D3D except for id Tech 5.


this post reminded me of the Jeff Atwood&#039;s recent talk on software pricing.  and guess what? mobile and sub $10 game is the future.

http://www.codinghorror.com/blog/archives/001293.html</description>
		<content:encoded><![CDATA[<p>I have a feeling DirectX plays a big role in this.  A while ago, OpenGL still played a crucial role as the only viable graphics API on the Mac, but now, every major game engine had gone completely D3D except for id Tech 5.</p>
<p>this post reminded me of the Jeff Atwood&#8217;s recent talk on software pricing.  and guess what? mobile and sub $10 game is the future.</p>
<p><a  href="http://www.codinghorror.com/blog/archives/001293.html" rel="nofollow">http://www.codinghorror.com/blog/archives/001293.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grease Pencil! by Mike</title>
		<link>http://watchmike.ca/2008/07/24/grease-pencil/comment-page-1/#comment-7128</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 30 Jan 2009 16:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://watchmike.ca/?p=51#comment-7128</guid>
		<description>I wish it was my design, its actually the Apricot team&#039;s design.</description>
		<content:encoded><![CDATA[<p>I wish it was my design, its actually the Apricot team&#8217;s design.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
